Thursday, March 15, 2012

Media Arts and Technology, a communication arts degree. Game Design and Development, a communication arts specialization.

Over the course of four semesters I have been a part of a select group of individuals who have taken the challenge of inventing and creating games. These are my attributions as a 3D artist for the three games I have taken part of.


Working with MoTownGamers

Tactical FPS Prototype
More Information and Art Work

Genre: First Person Shooter

Client: MoTown Gamers

Platform: Exclusively on the Apple Ipad

Project: Developing

Project Duration: Spring Semester 2012

Role: 3D Artist / Weapons specialist

Team Size: 7




Snow Day: An Adolescent's Tale
More Information and Art Work

Genre: Tower Defense FPS

Client: Michigan State University College of Communication Arts

Project Completion: December of 2011

Project Duration: 6-7 weeks

Target Platform: Mac / Windows

Target Audience: E for everyone

Role: 3D Artist and Game Designer



Rail Defender

More Information and Art Work

Genre: Construction & Tower (train) Defense

Client: Michigan State University College of Communication Arts

Project Completion: Fall of 2011

Project Duration: 4-5 weeks

Target Platform: Mac / Windows

Target Audience: E for everyone

Role: 3D Artist and Game Designer




Individual skills and experiences

Software experience
  • Autodesk Maya 3D animation and modeling
  • Unity 3D game engine
  • Basecamp HQ project management software
  • Adobe Photoshop, In Design, Bridge
  • Google Picasa
  • Microsoft Office series
Individual abilities
  • Presentation skills
  • Problem solving
  • Art skills
  • Communication skills
  • Working with a team of individuals
  • Time management
  • Multi-Tasking